Certainly, making blogs for this class has been a learning experience. Topics like "A photograph I like", "My favourite piece of technology", "Expectations for a new semester" and "My autobiography" were very useful to express my feelings and know how to write about myself fluently.
Other topics like "An expert in your field" and "Carrer related website" demanded me some research, and when the search was done, doing an elaborate text in english.
Free topics were helpful to develop my creativity and translate all the things I had in my head to do an appealing story.
Making the "Photograph I like" was the most funny one, because I didn't have any special picture to do the article, so I did it about the photograph I have as a screensaver in my laptop and tell an epic story about it.
One of the most difficult was "An expert in your field", because gaming journalism does not have very prominent journos, so I had to chose one who doesn't have a good reputation in the media, like the mayority of the videogame press, to be honest.
After writing all this articles I leave English 3 with a lot more more knowledge, because I made hundreds and hundreds of articles, but never had the opportunity to elaborate one in a foreign language.
jueves, 16 de agosto de 2018
jueves, 9 de agosto de 2018
Free topic - Things are more relaxed in the south
When she was 18, my mother made the decision of leaving Santiago and live away from her family. She discovered Osorno, a small city with not much to offer but with a relaxed way of living. It's funny the fact that after five years living here in Santiago I realised how toned down it's the lifestyle in the province.
My mother doesn't want to leave Osorno for any reason and I don't blame her. You get up a 7:30 AM, eat your breakfast slowly and do a 15 minute trip to your Job/School/College. At 13:00 PM it's time for the lunch break. Most people go to home to eat and even have a 30 minute nap to recover themselves and arrive to their jobs at 14:30 PM.
That dynamic it's unthinkable here in the capital because of the long distances the people have to travel from home to work plus the shorter time of the break in Santiago. People have to move faster and they don't even have time to lunch because they have to do another tasks.
People is happier in the south. The slower pace of life and the ever present green in the enviroment fits perfectly in the older people, who have spent most of their lifes running from here and there working at exhaustive schedules.
My mother doesn't want to leave Osorno for any reason and I don't blame her. You get up a 7:30 AM, eat your breakfast slowly and do a 15 minute trip to your Job/School/College. At 13:00 PM it's time for the lunch break. Most people go to home to eat and even have a 30 minute nap to recover themselves and arrive to their jobs at 14:30 PM.
That dynamic it's unthinkable here in the capital because of the long distances the people have to travel from home to work plus the shorter time of the break in Santiago. People have to move faster and they don't even have time to lunch because they have to do another tasks.
People is happier in the south. The slower pace of life and the ever present green in the enviroment fits perfectly in the older people, who have spent most of their lifes running from here and there working at exhaustive schedules.
Free topic - My weekend at Festigame
Last weekend I was able to cover the biggest event of the year in chilean gaming, the 2018 Festigame. Last time I went to the event was in the 2013 edition in Estación Mapocho, who was very confined space for the thousands who attended the event.
This year I assisted as a press member, covering it for SKGCL, and I had the opportunity to access some places the common assistants can't get in. For instance, Red Bull hosted a VIP zone in which some people, press included, had the chance to access and get free drinks, with glasses and other products gifted for us. All it took was the pink bracelet handed by the organization of the event and I was able to play some games without the tedious task of getting in the queue.
The event was great. All the brands put their best effort in creating very big and gorgeus stands, with multicolored lights and giant screens. Esports tournaments were realized and I interviewd a lot of important people of the gaming industry, so it was a wholesome experience.
This year I assisted as a press member, covering it for SKGCL, and I had the opportunity to access some places the common assistants can't get in. For instance, Red Bull hosted a VIP zone in which some people, press included, had the chance to access and get free drinks, with glasses and other products gifted for us. All it took was the pink bracelet handed by the organization of the event and I was able to play some games without the tedious task of getting in the queue.
The event was great. All the brands put their best effort in creating very big and gorgeus stands, with multicolored lights and giant screens. Esports tournaments were realized and I interviewd a lot of important people of the gaming industry, so it was a wholesome experience.
An expert in your field
Sadly, videogame journalism doesn't have many worldwide famous or even respected journalists. There are only a few visible heads in the industry and most of them stand out for the wrong reasons. The gaming press, specially in America, is really toxic and many of the journalists talk bad things of their colleagues, crtiticizing their close relationships with the biggest commercial companies.
One of them is Geoff Keighley, a canadian gaming journo who was the creator of one of the most infamous episodes of the media.
In 2012, Keighley hosted an episode of GTTV, a weekly gaming show made by the extinct videogame website GameTrailers. In that episode, the journalist held an interview with a developer of Halo 4, a game Geoff was reviewing at the time. The worst part is the fact that Keighley was sorrounded by Doritos and Mountain Dew products and a gigantography of the game itself, advertizing it at the same time he was making a review of it. That lack of integrity made Keighley a bad reputation with the consumers and other journos, feeding the disdain traditional Journalism have for the gaming one.
But not everything is bad for mister Keighley, he was able to fulfill his lifelong dream of making and "Academy Award of videogames", creating The Game Awards in 2014, the most famous gaming awards show after the closing of The Video Game Awards in 2013.
One of them is Geoff Keighley, a canadian gaming journo who was the creator of one of the most infamous episodes of the media.
In 2012, Keighley hosted an episode of GTTV, a weekly gaming show made by the extinct videogame website GameTrailers. In that episode, the journalist held an interview with a developer of Halo 4, a game Geoff was reviewing at the time. The worst part is the fact that Keighley was sorrounded by Doritos and Mountain Dew products and a gigantography of the game itself, advertizing it at the same time he was making a review of it. That lack of integrity made Keighley a bad reputation with the consumers and other journos, feeding the disdain traditional Journalism have for the gaming one.
But not everything is bad for mister Keighley, he was able to fulfill his lifelong dream of making and "Academy Award of videogames", creating The Game Awards in 2014, the most famous gaming awards show after the closing of The Video Game Awards in 2013.
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